Friday, December 17, 2010

Dojo Adventure December Version is up! / December Version Changes





Changes for December 2010 Version:

-AP now recovers at a faster rate outside of battle. (More dependent on MLS value of the area. Higher MLS value = quicker AP regeneration.)



-The geography of certain areas have been modified.



-The AP cost of various spells have been changed. (Old Value -> New Value)

First Aid: 10 -> 5
Heal 2: 32 -> 16
Heal 3: 72 -> 55
Heal 4: 128 -> 92
Recover 2: 74 -> 55
Recover 3: 114 -> 92
Reverse 2: 25 -> 60
Poispur 2: 40 -> 38
MagSafe 2: 60 -> 50
Negate 1: 45 -> 35
Negate 2: 95 -> 80
Divine 1: 80 -> 36
Divine 2: 160 -> 55
Divine 3: 72 -> 84
Divinity 2: 95 -> 84
Safe 2: 40 -> 36
Paralypur 1: 12 -> 8
Paralypur 2: 48 -> 32

-The strength and HP of monsters in the final dungeon areas has been decreased.

-The encounter rate has been halved in these areas.



-The EXP and Coins obtained from these monsters have been increased.

-New areas have been added.

-New treasure boxes have been added.

-Equipping daggers on an Assassin now makes it easier to run away from random encounters.

-Weapons now have increased stat modifiers proportionate to the class it is used with.

-New weapons and graphic icons have been added.



-A new ultimate weapon has been added.*

*Added via a new quest that involves deactivating special ancient clusters around the world.

-The ability "First Aid" now restores HP to the caster as well as remove status ailments.

-The final boss has an updated, more comprehensive move-set.

-The player will no longer get "Game Over" if the mercenaries disband while the main character is incapacitated. The main character will be revived and left with 1 HP.

Dojo Adventure December Version can be downloaded here.
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