Some things to mention, I am working on two game projects at once. Dojo Adventure for the immediate month and Codename: EPIC throughout the rest of the year. I'm looking for someone who may be interested in making/designing the user interface. (IE: The look of the menus and windows.) For Dojo Adventure, we're going for a black/white design. For Codename:EPIC, a dark silver tone. If you may be interested, let me know.
The current version of Dojo Adventure can be downloaded on the top bar with all of the links.
I'm currently outlining some changes that will be coming in the new version of Dojo Adventure that will be released near the end of this month. I've received some suggestions about improving some aspects of the game, so I'm going to announce some adjustments to several classes:
- (New) New semi-bosses will be added in the eighth dungeon of each nation.
-(New - Finished) Several sound effects in-game have been modified.
-(New - Finished) The new "Whim Independent Studios" logo has been implemented.
-(New - Finished) The current transparent black user interface will be changed so the player can see the cursors easier.
-(New - Finished) The player will no longer be required to talk to the guard to enter a residence.
-(New - Finished) The mercenary system will be changed somewhat:
--- (Finished) Mercenaries will no longer leave your party when you enter your own residence. However, a Voucher/Mercenary Pass will still be required at camps outside of the residence.
--- (Finished) For new save files, Mercenaries will now be able to advance to level 85. However, the EXP required to level up from 81 to 85 will be significantly higher than a normal EXP curve.
-(New - Finished) More Wanted Species will be dispersed throughout several of the areas.
-(Finished) Paramedic is also going to get the ability "Heal 4" which restores all HP to a party member. This will be learned at level 85. (Added to list 2/27/2011 - Modified 3/9/2011)
-(Finished) Some of the Blackbelt, Swordsman, and Tamer abilities are going to be adjusted and split into tiers. (Added to list 2/27/2011)
For example, the Blackbelt ability "Crit Hit" will be split into three new abilities: "Crit Hit 1", "Crit Hit 2", and "Crit Hit 3". Each one will have increased damage and accuracy over the previous tier. This effect will be done for various abilities over various classes. (Added to list 2/27/2011)
-Final abilities will be adjusted so that it will require a minimum of 999 AP to cast, and will take all of the player's AP, even if it exceeds 999 due to Max AP+ attributes. For example, if the character possesses 1036 AP and uses the respective class final ability, it will take all of 1036 AP, instead of having 37 AP remaining. (Added to list 2/27/2011)
-The ending of the game will be modified. The storyline will remain the same, but there will be some added scenes in order for a longer, more consistent flow and not give the impression of a rushed ending. (Added to list 2/27/2011)
-An angelic flow will be added that will now restore HP at a very slow rate in areas with a Magic Localization value of 3 or greater.
There are still some spots open for the development team for this new game project. We're currently at 14 people in the team, and I don't really want to go past 20 for the whole team, but here are the positions we still need for the team:
Looking for Positions:
[X] Denotes that the position has been filled. Positions listed at the top are of most important, positions near the bottom are of least importance, but may be moved up in a later blog post as development moves through the stages.
-(New) Sidequest Designers
-(New) In-Game Icon artists
-(New) User interface artists
-Ruby programmers (Mostly concerned with user interface tweaking, and battle system re-design)
-RGSS Scripters (Mostly concerned with user interface tweaking, and battle system re-design)
-Voice actors for the characters.
-Game Designers knowledgeable with RPG Maker 2000, 2003, XP or VX software/engine or are willing to sit through an in-person tutorial to learn from me.
Going to need in the near future:
-Musical Composer [X]
-Sprite/Battle Artists [X]
-Logo Designer [X]
-Character Artists [X]
-Storyline Writers [X]
-Protagonist Artists [X]
-Antagonist Artists [X]
-Title Screen/Game Over Screen Designers [X]
Here's a teaser of one of the upcoming characters of the game. His codename in development: Gobby.