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Monday, June 13, 2011
Second Game Project: Battle System Alpha Test Details (α)
My original plan was to have the alpha testing for the battle system for our project we're working on in the Codename: EPIC development team start today and go until the 19th. However, some plans came up in real life which called for an immediate halt on all my projects until I got that sorted out. Because of this, the testing dates for the project are from June 27th to July 9th.
At the bottom of the post, I will post some system requirements. This particular project is running on a heavily modified RPG Maker VX engine. When the game itself is completed, I'm planning on putting my share of the proceeds of the project into a fund for purchasing a Unity and Unreal license.
Anyway, back on topic. The purpose of this test is to not show off the game itself. The game is very early on in development. But I am almost finished with the bare-bones battle system, and I'd like to see others play it on their computers and get feedback on lag and performance before I go into optimizing features like the user interface and how the graphics look in-game.
What to expect to play through are parts of the first dungeon, and some of the world map. Areas involving story/cutscene sequences will be omitted from the battle testing.
Operating System: Microsoft® Windows® 2000 / XP / Vista / 7
CPU: PC with 1.0GHz Intel® Pentium® III equivalent or higher processor
If you are interested in testing, you can comment on this blog post or message me privately. Invites will be sent via e-mail on the 27th.