See Also: Updated Selatria Development Team Credits
Chapter 1 is scheduled to hit late tomorrow night, and I've been spending many sleepless nights in order to try to get it done in time. (Sleep? What is sleep?). I've compiled a list of features that may or may not be consistent with the actual game when it hits next year.
Some examples of changes:
-There will be a level cap imposed on the characters to prevent the trial from being 'too easy' via grinding. The level cap for the chapter 1 demo will be level 30.
-The amount of reserved points one can hold is capped at 300.
-There will be an allowed saving feature. There are plans to allow save data to carry over to the actual game once it is completed next year, this may or may not change in the future.
-The progression in the demo is intentionally easier than the actual game will be.
-Some quests have been left out of the trial version, and this may cause certain areas to become inaccessible.
-Achievements are not present, but there will be a special achievement if you bring in saved data from the trial version to the actual game. Like the saving feature above, this may or may not change in the future.