In the last week, the last update for the 1.0 version of Final Fantasy XIV launched, bringing a lot of additions and wrapping up things before the reboot. The reboot of FFXIV was also announced, called "A Realm Reborn", and will be launched late this year-early next year. Check out the trailer if you haven't.
New Music in Patch 1.23:
Nael Van Darnus Fight (Phase 1) : Formerly the Coerthas Leve Theme
Nael Van Darnus Fight / Final Fantasy XIV 1.0 Final Boss Battle (Phase 2) : Entirely New Track
Nael Van Darnus -- The Final Fantasy XIV Seventh Umbral Era Storyline Finale
I know a lot of people reading this probably won't be playing until the reboot version is launched. Note that this mission will be unavailable after the launch of "A Realm Reborn". This is because this serves to tie up the pre-relaunch storyline, and after the reboot, meteor will have already crashed. This serves as the final prequel mission of sorts. If you're still playing, I would recommend skipping this part to avoid spoilers. If you don't plan on playing until the reboot, read for some background information.
Nael Van Darnus is a Garlean Imperial who wanted to purge the land of Primals by summoning Eorzea's second moon (Dalamud) to wipe them from existence. In the Patch 1.22 previous storyline quest, we had to storm the Imperial stronghold of Castrum Novum to de-activate the lunar transmitter that was bringing Dalamud closer and closer to crashing with Eorzea.
In this storyline quest, Nael Van Darnus found a way to get to Rivenroad (the floating island archipelago) in order to summon small baby meteors upon Coerthas from parent meteor Dalamud.
Something a lot of people don't notice is that in his fight he says lots of quotes like "I will return back to nothingness". Most of his quotes are nod backs to older Final Fantasy games. I know the one I mentioned comes from Final Fantasy V, where some other quotes come from Final Fantasy VII, Final Fantasy IX, and Final Fantasy XII.
According to Wikia, he uses the phrase "mummer's farce", a phrase also used in Final Fantasy XII.
There's also scenes where he's walking through the fire in 1.22 which is a clear nod to Sephiroth from VII.
But enough about nostalgia, on to the mission/boss itself. Note that the videos only contain the cutscenes pertaining to the mission. The screenshots of the fight are below. Beware of spoilers. I would recommend watching in High Quality on the links themselves. The embeeded low-quality versions here don't do it justice.
See the meteorites? He calls them down to assist him. They need to be nuked down with Thunder combos. If they land on the battlefield, the whole party takes a massive amount of damage. It also adds damage to Megaflare (his ultimate move- Bahamut reference) if too many land on the battlefield. My job as Black Mage is to nuke down Nael Van Darnus, and run up the stairs to nuke down meteors. Originally we only had both Black Mages on Meteor duty, but now we have one (usually me) that nukes the hell out of the boss until the meteors become too much to handle with only one Black Mage.
The 1.23 update added Skirmish which is a small-scale end-game event. There are two zones: Locke's Lie and Turtleback Island.
Locke's Lie is an island that houses lots of small-scale Notorious Monsters. They're scattered throughout the island in near a star-shape. The objective is to go around as a full party of 8, speed-killing all of them to spawn a giant tree in the middle of the island that likes to reset hate frequently and put the tank to sleep.
Turtleback Island is also an island (but literally empty. Only a few palm trees and no caverns) They have bigger ferocious monsters that must be dealt with quickly in succession before the next one spawns. We've almost gone all wins except for one time where we wiped to Chimera because we were too close.
The reward for Skirmish are some pretty good high-level weapons. They need to be melded with materia to be useful though. One weapon is guaranteed to drop to one random party member, and sometimes two drop.
XIV Summerfest Festival:
It's pretty fun, and this comes from someone who traditionally hates little events. They added /firedance (see video below) and you have to use that on approaching bombs to kill them. You get different colored Yukatas for defeating them.
Check out this dancing glitch.
And that's about it on my report for adventures. Catch me on Lodestone, and follow me! I would appreciate it greatly.
-Grover Eyeveen of Viva Eorzea Linkshell -- Aegis Server