Friday, December 7, 2012

Game Design Philosophy: Cutscene Design - Decision Making

One of my favorite aspects of designing cutscenes (and why it takes me so damn long), is that I put in a lot of decision-making for the player.

It's always nice to have 1 or 2 rational options, and a troll option that has you make the cha

racter look like a jackass and pisses everyone else off.

Unfortunately, I was rushed on releasing the demo on time so I never got to do as much as I wanted, so I'm going back and adding troll options everywhere! Perhaps there may be an in-game reward for pissing off enough people. :)
 
 
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