Sunday, November 16, 2014

Whim Independent Studios - Development Log #29

Hey readers and supporters, back with the 29th development log!

It's been a few months since I've last posted about development of Selatria.

Since the last development update posted in September, we've taken a lot of steps in order to update the game and get it ready for a Kickstarter release.

The most important feedback from our initial Kickstarter draft was that the graphics were still RPG Maker default tileset assets. We took a few months to take the designs of the game back to the drawing board. Jennifer was tasked to immediately hop on developing new original scenery assets for the project.

While all of the scenery is not yet complete, and there's still a way to go, we feel we have enough to show what we're capable of doing as a team with our current small budget, and show what we'd like to do if we have even greater resources available. We want to develop more and eventually swap out ALL of the original tileset assets.

Take a look at some of the re-designed trees, grass, and wall-tiles!







We also have a new artist on the team, her name is Deborah Groves and she's currently developing new character art, sprites, and expressions for Selatria: Here's a sample of what's to come!


Progress is coming along on a new build of the demo which will launch with the Kickstarter campaign. We've delayed it a few months, but I think we're finally ready, no matter the response it may get! Please look forward to it!

Bonus Picture: We were discussing Hat's role in the later part of the story, and people began doodling their rendition of Hat on the studio whiteboard. Here are the results:



Until the next entry!



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