Saturday, November 25, 2017

Whim Independent Studios - Development Log #42

Hey readers, thanks for reading the 42nd development log, the final one for 2017.


Selatria

 

To start off! We've obtained the domain www.selatria.com ! For now, it will re-direct to the Selatria page on our whimindie website, but we have plans to make this either a full-blown page in itself, or re-arrange the Selatria page on the whimindie website to look less cluttered and more pleasing, especially as we get closer to completing Part 2.

Speaking of Part 2, development is ongoing. After a few months and several re-designs, we got the base of The Endless Desert, one of the prominent dungeons to take place in Chapter 4. The next big part of development will be working on branching paths. Unlike previous chapters in Selatria, the second part of Chapter 4 will involve being able to do certain events in any order.







This content is not final and is subject to change.

We have put the Endless Desert in closed alpha testing this weekend for our in-house testers in order to fix bugs while we begin eventing out the next section.

Airship Concept Art - Art by Deborah Groves
Everett - Art by Deborah Groves

This is the first look at the airship that will be featured in Selatria. The design is modeled after a flying fish as well as after the head engineer who created it., Sir Everett. If you've played Selatria Advent, you saw a small cut-scene featuring him at the very end of Chapter 3.
 

On a last note, I had a meeting yesterday in Los Angeles to begin talks about arranging our midi sound files and turn them into a full blown, 112-track soundtrack that will launch alongside the full game. We're beginning talks with the music team involved with the creation of the main game music to see what will work in terms of revenue split, and I hope to have more information as we go on into the new year. 


In 2018, we'll be showing off more characters and special monsters that will be appearing in Part 2. Stay tuned!


Selatria will be going for $1.24 on Steam throughout Black Friday to Cyber Monday. Give it a buy and play through if you haven't. We welcome all reviews and feedback.

Working with SSD Studio for more sound effects!

 



Since this month, we've been working with SSD Studio, a small sound/audio company based out of Poland and they've been working on some new awesome sound effects to finish off Selatria's development.

You can also check them out on Facebook.



Appearances at the Reboot Game Lounge!

 


If you're in the Las Vegas area, catch us at the Reboot Game Lounge! Most months, we'll be making an appearance during their anime and game nights. We're going to be using that as a first place to test our new Selatria builds and new content out to the public before we release it, so if you want to get a first play at what's coming, check us out if you're in the area during their events! We'll also be showing off future games in development here too.

You can check out their upcoming events on their Facebook page.

LVL Up Expo 2018

 



We're also gearing up for our next big demonstration, LVL Up Expo 2018 which we will have some big announcements regarding Part 2 of Selatria. If you're in the Las Vegas area, come stop by and say hello and check out our indie dev booth. More details to come in the coming months. Our last appearance at the 2017 LVL Up Expo was very positive and we were able to get a lot of valuable feedback and new fans, and we want to do it again next year.

You can buy tickets for LVL Up Expo at their website.

If you're an indie developer, you can apply to exhibit their show as well.

The Dastardly Dairy Debacle

 


Unfortunately, due to some issues in the project, we have decided to postpone the release of our next immediate game Dastardly Dairy Debacle into the Winter. This will be a small side story that will be downloadable for free for PC if you own a copy of Selatria already, and will be available for Android devices as well.

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That's about it for this development log. Have a happy holidays and I'll see you in 2018.