Thursday, March 22, 2018

Midnight Updates

I don't write here as much as I should.

You know, when I'm at work, all I can really think about is coming home to work more on my game projects. Then I get home and I'm too tired to do anything about it.
Fast forward a few hours (and some FFXIV) and the inspiration wave kicked in again full force, and I decided to ride said wave until now, 12:30A - No regret.

Rinse and repeat in 6 hours (I'll be awake, I swear!)

Thursday, March 1, 2018

Whim Independent Studios - Development Log #44

Hey everyone! Thanks for reading the 44th development log, to round out the start of March.

To start off, we've been very busy in the studio the past few weeks. Since January, we've gotten three additional interns: two who are doing web development work, and one who is doing additional work on filling in the missing sidequests for our projects. 

So we'll hop right into it!


Selatria

First we'll start off with some new screenshots from Part 2

The new title screen for Chapter 4 and on


You'll be able to make any party member the lead after Chapter 4.

Spells now have icons in battle!

You'll notice that the test "2" from the test title screen in last month's development log has been replaced with the final Part 2 screen. This places emphasis on the antagonists and the new characters "Waltear", "Saewo", and "Harmony" who will have prominent parts in the story. When the game detects any saved data from Chapter 4 or beyond in the directory, the title screen will change.

We're also working on various features of the game. We planned out exactly how many hidden cats will be in the game, and we're working on putting in the challenges to get them. Some of the cats in Chapter 4 and beyond will be especially difficult to get, so best of luck! We're also going to be addressing the issue where a lot of the cats had the same sound effects.

We're currently about to port in the dialogue for the final chapter of Selatria and from there we will resume production of the cutscenes. We'll also be merging The Dastardly Dairy Debacle team into the Selatria team for added resources and development. Please look forward to more updates!

Credit to Deborah Groves, Jenny Gilliland for the art development, Timothy Blanchet, Donald Alfieri, Leigh-anna Griswould, and Jonathan Dishaw for the programming development above.

The Dastardly Dairy Debacle 

We're putting some finishing touches on our upcoming mobile game! This is a small role-playing game with touch inputs, it started off as a project some students pitched to our studio to which we took over development and saw the game to completion. Below are some sample screenshots. Do note, these were taken from the PC and not an android phone, so the resolutions and pictures are not how they'll exactly appear in-game.






We're going to be putting the game in closed testing on Saturday March 3, and launch on Google Play later this month. You can follow our Facebook account The Dastardly Dairy Debacle. Credit to Matt Hawkins, Jessica Jacuinde, and Chris Nuño for taking over the programming, the art development, and the sound production respectively.

Whim Indie - Behind the Scenes: Episode #4

Finally, here's a new behind-the-scenes inside scoop on the studio. In this episode, Jabari interviews Chris Nuño who talks about some of the difficulties of compositions in Selatria.




That's it for now, until April!