Thursday, April 12, 2018

Whim Independent Studios - Development Log #45

Hey everyone! Thanks for reading the 45th development log, for the month of April.

Selatria

Since the last development log, we have hit a milestone, 80% complete of development!

80 percent complete with development! Woo!

A lot of this is attributed to the art development which we will finally be wrapping up in the next few weeks. The next big hurdles are getting the rest of the dialogue ported into the game for the final chapter and the voices of Mage, Melanie, Saewo, and Gobby for the last few chapters. As for the design being 0%, that's a category we haven't really used until recently with planning out the equipment for the characters for the last two chapters. Until recently, we've just lumped it in with the programming.

Due to a lot of work involving porting in the script, there's not a lot particularly interesting to show for the development, but we did address some quality of life improvements. First of which (below)

A window now appears when the Journal is updated. This is still subject to change.

Every time the journal gets updated, a notification will appear like the above. (The way this looks isn't necessarily final). I am wondering if this will confuse players thinking the game auto saved in the journal as opposed to letting them know where to go in the menu got updated. If you have a better idea on how to phrase the difference, feel free to send me a message or leave a comment on the forums.

If you're confused on where to go, the journal now auto-navigates to the newest written page

Another quality of life improvement for the journal is that the cursor will automatically now go to the newest page that has been updated. This will hopefully make navigating and figuring out where to go when the game has been put down for an extended amount of time much easier. Both of these updates will be implemented alongside the release of the full game/Part 2.

The Dastardly Dairy Debacle 


So we've been having a few technical difficulties with the development of Dastardly Dairy Debacle, and we want to hold off releasing it until we fix a few more critical bugs and fix some of the game balance issues. More to come on that in a future update!

Website Improvements!


We've made some improvements to our website and some of our web development interns implemented an initial build of our forums.  Instead of reporting bugs via email, we hope to have this available so other people can visit and comment with their finds. Feel free to give us feedback, report anything, or even say hi over there.

LVLUPEXPO


This year's LVLUPEXPO will be at the Las Vegas Convention Center on May  4-6, 2018. We will be demonstrating Selatria, ANTics, and possibly The Dastardly Dairy Debacle there. If you're in or plan on visiting Las Vegas, please visit us! You may win one of these!


You can purchase tickets to LVLUPEXPO here.
 

Whim Indie - Behind the Scenes: Episode #5


And finally, we'll end with a new behind-the-scenes video with Jabari interviewing Shadoe about sound engineering for Selatria. It's a continuation of one of the past episodes on the topic so check it out.

 

That's all for this one. Until next time. Hope to see you at LVLUPEXPO the forums, or in the next development log!

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