Friday, January 1, 2021

Whim Independent Studios - Development Log #54


Hi everyone! Happy New Year! I wanted to give a monthly update of what's been going on at whimindie. Note that some of this information will be cross-posted to our Spellbearers project page on Kickstarter for our backers.

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Spellbearers

For this month's update, I wanted to share some updates to the team. We were able to bring on two additional terrain artists to be able to ramp up art development of Level 2 and Level 3 simultaneously. One artist, Parker Colon, is working on the terrain art for Level 2, and the other artist Kevin Picotte is working on the terrain art for Level 3. 

For Level 2, we plan on going for an icy aesthetic. For Level 3, we are going for a fiery aesthetic. 

Here is an early look of Level 2 with some of the new art implemented. (Yes, the ice is slippery!)


Do note that we still plan on making tweaks and changes to the aesthetics and what you see here is a work-in-progress.

We also have some shots of enemies you'll see in Level 3 - these were created by character artist Deborah Groves:





For the second half of December, the Spellbearers team took a much needed holiday break to relax and hit the new year with stride. We plan on resuming development next week. Please look forward to more Spellbearers updates in February!

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Selatria

This upcoming January 3 will be the 10-year development mark for Selatria. The team and development methods have changed quite a bit since then, and we're finally close to the finish line. A big push for the end of 2020 was to finish the majority of the game's battle system. Unfortunately, we're a bit behind schedule, and there needs to be a few adjustments and testing for the battles before we can call it fully complete, but a lot of the heavy lifting is done. 

The main development focus for the next few months are going to be polishing the last of the battle system, to finish the cutscenes for the main scenario, finishing any incomplete voiceovers, adjusting the last of the voices, doing necessary re-recording/implementing of audio, developing a trailer for the full game and achievements. 

Achievements? 

Yes! We were able to get achievement support for Selatria -- and we plan on launching the full version of the game with Steam achievements. We are estimating there may be about 60 achievements for the entire game. Details on how this will affect save data carried over from the first half will be explained in a future development log. 

And some new screenshots with some of the areas/dungeons/cutscenes that have been worked on during the last month.






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We will have more to share next month. Thanks for your support, and be sure to follow us on Facebook, Twitter, Twitch, and join our DiscordUntil next time! Wishlist Selatria - Full Version on Steam Wishlist Spellbearers on Steam

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